
Applied Studies College CSA 116: Digital Video and Audio
Macromedia Director MX 2004
Prepared by: Mr. Basel Bani-Ismail Page (7)
You created an animation using Director's Tweening capability. Tweening is Director's term for 'in-
betweening' and allows you to define the sprite properties at keyframes with Director working out the
in-between steps for you. You can adjust the way Director tweens through the Sprite Tweening Dialog
Box.
1. Select the animated sprite by clicking anywhere between 2 keyframes.
2. Choose Modify > Sprite > Tweening. This opens a dialogue box as shown below.
The Sprite Tweening dialog indicates which properties are tweened as well as how the properties are
tweened. By default, the sprite settings allow for all properties to be tweened, including sprite size,
location, rotation, among a few. We will be looking at some of these sprite properties in later tutorials.
3. Click and drag the curvature slider to the extreme left. You will notice the path diagram in the top
left corner become more linear.
4. Drag the curvature slider to the extreme right and and observe how the path changes.
5. Click the Continuous at Endpoints checkbox and notice what happens.
6. Experiment with the various curvature options and play the movie to see how they affect the
animated path of the ball.
Next we'll look at the Ease-In and Ease-Out properties
1. Delete the animating ball and recreate the ball animating along a straight line.
2. Select the sprite and open the Sprite Tweening dialog.
3. Drag the Ease-in slider to 50%, then rewind and play the movie.
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