MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR Manual de usuario Pagina 5

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Applied Studies College CSA 116: Digital Video and Audio
Macromedia Director MX 2004
Prepared by: Mr. Basel Bani-Ismail Page (5)
12. Change the Cycles to 3 and the Spread to 200. (Again just some numbers I happen to like.)
Click the Previous Cast button and compare the 2 ellipses. Experiment with different cycles and
spreads to get an idea of what they mean.
13. Name the latest ellipse bouncing ball. This can either be done in the Vector Shape window or the
Cast Member window. (See the screenshot above to identify where the name of the cast member
appears.)
Now we are going to animate the ball.
14. Drag bouncing ball from the cast member window to the Stage. You can drag and drop a cast
member directly into the Score. This will centre it on the Stage.
15. Viewing the sprite on the stage, you will see a grey
box underneath the ball (the sprite must be selected). This
box is called the Sprite Overlay Info box.
You can change the transparency of the box by moving the black line, at the right end of the box, up or
down. Even with a very high transparency, I still find this box gets in the way, so suggest we turn it off.
Choose View > Sprite Overlay > Show Info.
16. Click on the Score to make it the active window. You will notice the ball sprite is extended over 30
frames. This is a default setting (which can be changed). Click on frame 30 of the sprite (its last frame)
and drag it to frame 40.
We are now going to resize the ellipse.
17. Click on the ball on the Stage to select it. Press Shift and, at the same time, click the bottom right
corner handle of the sprite and drag up and to the left to make it smaller. Holding down Shift lets us
resize the sprite in proportion to its original dimensions. Resize the sprite to approximately the size
shown in diagram below (picture after step 20), and move it to the left side of the stage.
18. In the Score, click on frame 40 in channel 1 to select the last (end) frame of the sprite. Then click
on the top the Stage to make it the active window. Now, holding down the Shift key, click and drag the
ellipse to the right end of the Stage. Shift, in this case, restricts the movement to 90 degrees. You will
notice a line being drawn on the Stage. This is the animation path. Rewind and play the movie to see
what you created.
19. To curve the path, we are going to insert keyframes within the sprite. Keyframes are key points
within a sprite that identify unique properties at that location. By having different properties at
subsequent keyframes, we force Director to work out the in-between steps and thereby create
animation. This process is called tweening.
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