MACROMEDIA DIRECTOR MX 2004-GETTING STARTED WITH DIRECTOR Manual de usuario Pagina 58

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58 Chapter 4: Building Your First Basic Movie
Add an existing navigation button to the Score
To complete the animation scene, you will add navigation buttons. First, you will use the Go
to Sound and Video button that you created earlier for scene 1. Then you will create a new
button that returns users to the first scene. Later, you will add Lingo to these buttons to make
them function.
1 In the Score, click frame 15.
2 From the Cast window, drag the SoundVideo cast member to the lower side of the Stage. A new
sprite appears in the Score beginning in frame 15.
3 In the Score, click and drag the end of the new SoundVideo sprite from frame 24 to frame 50.
4 On the Stage, click the SoundVideo button.
5 In the Property inspector, display the Sprite tab.
6 On the Sprite tab of the Property inspector, do the following:
a In the X text box, type 350.
b In the Y text box, type 300, and press Enter (Windows) or Return (Macintosh).
Note: If the button is too wide to fit on the Stage, you can shrink the button. Click the button with
the Arrow tool selected, and then drag the sizing handle on the right edge of the button to the left.
Add a new navigation button to the Score
Next, you will create a new button that returns users to the first scene.
1 In the Score, click frame 15.
2 On the Tool palette, click the Button tool.
3 On the lower left side of the Stage, drag a horizontal rectangle toward the right side of the Stage.
4 When you release the mouse button, the rectangle you created becomes an editable text box in
which you enter the text that you want to appear on your button. Type Go to Start in the
text box.
Note: If the text is too long for your button, you can enlarge the button. Click the button with the
Arrow tool selected, and then drag the sizing handle on the right edge of the button to the right.
5 In the Cast window, select the new button cast member.
6 In the Cast Member Name text box at the top of the Cast window, type GoStart, and press
Enter (Windows) or Return (Macintosh).
7 In the Score, drag the end of the new button sprite in channel 4 from frame 24 to frame 50.
8 On the Sprite tab of the Property inspector, do the following: In the X text box, type 15. In the
Y text box, type 300, and press Enter (Windows) or Return (Macintosh).
Arrange sprites in the Score
To make the Score easier to read, arrange the sprites of the animation scene in the Score so that
there is an empty channel between the graphic sprites and the button sprites.
1 In the Score, select the SoundVideo sprite that begins in frame 15.
2 Press the Shift key, and select the GoStart sprite. Both sprites should be selected.
3 Drag the two sprites down one channel so that they occupy channels 4 and 5. Be sure not to
move them left or right. The sprites should still occupy frames 15 through 50.
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