1Using Director MX 2004 behaviorsThis article provides a basic introduction to Director MX 2004 behaviors. The article includes the following sections
10 Using Director MX 2004 behaviorsSlide Animation > Sprite transitions behaviorsSnap to Grid Animation > Interactive behaviorsSoft Edge Wipe An
3D behaviors 113D behaviorsAll interactive 3D behaviors in Director require an action, then a trigger. When you add an action, it is good practice to
12 Using Director MX 2004 behaviorsDrag Model to Rotate allows the user to view all sides of a 3D model by rotating the model in space. You can specif
Animation behaviors 13Accessibility behaviorsEvery accessibility behavior must begin with the Accessibility Target behavior. First you attach the Acce
14 Using Director MX 2004 behaviorsFade In/Out makes a sprite gradually appear or disappear. You can set how fast and how many times the fade occurs,
Animation behaviors 15Avoid Sprite moves the current sprite away from another sprite. You define which sprite the current sprite should avoid, how far
16 Using Director MX 2004 behaviorsSprite Track Mouse makes a sprite move so that it is always under the pointer. The sprite’s registration point appe
Controls behaviors 17Controls behaviorsThe behaviors in the Controls library create user interface elements for your movies. You can view more informa
18 Using Director MX 2004 behaviorsRadio Button Group controls a group of radio button sprites so that selecting any button deselects the others. Use
Media behaviors 19Loop Until Next Frame Is Available loops the playhead on one or more frames while media in the next frame is loading. To use this be
2 Using Director MX 2004 behaviorsYou access behaviors through the Behavior library by selecting Window > Library Palette. To view the categories o
20 Using Director MX 2004 behaviorsFlash behaviorsBehaviors in the Flash library work only with Flash or vector shape sprites.Flash Player Settings Pa
Navigation behaviors 21Sound behaviorsBehaviors in the Sound library control how linked sound files are played. To start, pause, or stop playing a sou
22 Using Director MX 2004 behaviorsPlay Frame X moves the playhead to the specified location. Attached to a sprite, the behavior moves the playhead wh
Text behaviors 23Text behaviorsBehaviors in the Text library control and format text. You can view more information about a particular text behavior,
24 Using Director MX 2004 behaviorsPassword Entry changes a field or text sprite into a password entry field. The cast member’s font should be set to
About behaviors 3Next to the Library List button is the Library View Style button. By clicking this button you can toggle between a graphical view of
4 Using Director MX 2004 behaviorsAfter you add a behavior to your movie, you can see more information about it by clicking the expander arrows in the
Alphabetical list of included behaviors 5DVDController component lets you add a prebuilt DVD playback control panel that includes Play, Pause, Fast Fo
6 Using Director MX 2004 behaviorsAutomatic Model Rotation 3D > ActionsAvoid Mouse Animation > Interactive behaviorsAvoid Sprite Animation >
Alphabetical list of included behaviors 7Draggable Animation >Interactive behaviorsDraw Connector ControlsDropdown List ControlsDVDController* Comp
8 Using Director MX 2004 behaviorsJump when Media in Frame Is Available Internet > Streaming behaviorsJump when Media in Marker Is Available Intern
Alphabetical list of included behaviors 9Play Sound Media > Sound behaviorsProgress Bar for Streaming Movies Internet > Streaming behaviorsProgr
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