
Introduction of Flash Chat
When we are chatting online, our computers do not send the messages to each other
directly in fact. The messages we send will arrive at Chat Server first. Then it is the server
that transfers the messages to the other clients we want to chat with. So, if we want to
chat by flash chat, Chat Client (flash player) and Chat Server are both required.
The server, like FMS, provides technique platform for message communication, video
stream and audio stream. Based on the server, we need to develop and reset it at the
requirement of the application software. The constitution of Flash Chat is just like the
structure of this Client/Server. For realizing real-time communication with multi-users, we
take the advantages of the great capability of Flash Server and the abundant performance
of Flash Client.
Chat runs like the sketch map below:
Suppose there are 3 clients, Client A, Client B and Client C. They are in the same chat
room. Client A inputs a message, which is sent to the Server. Then the server transfers the
message to Client B and User C in the chat room. But things will be different if the three
clients are not in the same room. Suppose that Client A and Client B are both in the same
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